UT PhysiciansUT Medical School Houston Anesthesiology 6431 Fannin St Msb 5020, Houston, TX 77030 (713)5006222 (phone), (713)5006208 (fax)
Education:
Medical School University of Texas Medical School at Houston Graduated: 1988
Languages:
English
Description:
Dr. Doyle graduated from the University of Texas Medical School at Houston in 1988. He works in Houston, TX and specializes in Anesthesiology. Dr. Doyle is affiliated with Lyndon Baines Johnson General Hospital, Memorial Hermann Texas Medical Center, Texas Childrens Hospital and University Of Texas MD Anderson Cancer Center.
National Business Director at eRecyclingCorps, National Account Manager at Samsung Telecommunications America
Location:
Chicago, Illinois
Industry:
Consumer Electronics
Work:
eRecyclingCorps - Chicago, Illinois since Aug 2012
National Business Director
Samsung Telecommunications America - Central Region since Mar 2011
National Account Manager
Samsung Telecommunications America - Central Region Feb 2007 - Feb 2011
Senior Territory Manager
Sprint Nextel - Central Region Jan 2001 - Jan 2007
Senior Account Manager
Avaya (formerly Lucent Technologies) - Greater Chicago Area Apr 1996 - Jan 2001
Account Consultant
Education:
Eastern Illinois University
Bachelor of Arts (BA), Speech Communication and Rhetoric
Covidien since Jun 2013
Chief Scientist, Ventilation
Covidien Mar 2011 - Jun 2013
Director of Product Engineering
Respironics 2003 - 2008
Sr Product Manager
Education:
Loyola Marymount University 1973 - 1977
BS, Biology
- Santa Clara CA, US ZACK WATERS - Portland OR, US MICHAEL APODACA - El Dorado Hills CA, US DANIEL JOHNSTON - Portland OR, US JASON SURPRISE - Beaverton OR, US PRASOONKUMAR SURTI - Folsom CA, US SUBRAMANIAM MAIYURAN - Gold River CA, US PETER DOYLE - Gold River CA, US SAURABH SHARMA - El Dorado Hills CA, US ANKUR SHAH - Folsom CA, US MURALI RAMADOSS - Folsom CA, US
Assignee:
Intel Corporation - Santa Clara CA
International Classification:
G06T 15/00 G06T 15/40 G06T 15/80
Abstract:
Position-based rendering apparatus and method for multi-die/GPU graphics processing. For example, one embodiment of a method comprises: distributing a plurality of graphics draws to a plurality of graphics processors; performing position-only shading using vertex data associated with tiles of a first draw on a first graphics processor, the first graphics processor responsively generating visibility data for each of the tiles; distributing subsets of the visibility data associated with different subsets of the tiles to different graphics processors; limiting geometry work to be performed on each tile by each graphics processor using the visibility data, each graphics processor to responsively generate rendered tiles; and wherein the rendered tiles are combined to generate a complete image frame.
Apparatus And Method For Foveated Rendering, Bin Comparison And Tbimr Memory-Backed Storage For Virtual Reality Implementations
- Santa Clara CA, US Brent E. INSKO - Portland OR, US Prasoonkumar SURTI - Folsom CA, US Adam T. LAKE - Portland OR, US Peter L. DOYLE - El Dorado Hills CA, US Daniel POHL - Puchheim, DE
International Classification:
G06F 3/01 G02B 27/00
Abstract:
One embodiment of a virtual reality apparatus comprises: a graphics processing engine comprising a plurality of graphics processing stages, the graphics processing engine to render a plurality of image frames for left and right displays of a head mounted display (HMD); and foveation control hardware logic to independently control two or more of the plurality of graphics processing stages based on feedback received from an eye tracking module of the HMD, the feedback indicating a foveated region selected based on a current or anticipated direction of a user's gaze, the foveation control hardware logic to cause the two or more of the graphics processing stages to process the foveated region differently than other regions of the image frames.
Position-Based Rendering Apparatus And Method For Multi-Die/Gpu Graphics Processing
- Santa Clara CA, US ZACK WATERS - Portland OR, US MICHAEL APODACA - Folsom CA, US DANIEL JOHNSTON - Portland OR, US JASON SURPRISE - Beaverton OR, US PRASOONKUMAR SURTI - Folsom CA, US SUBRAMANIAM MAIYURAN - Gold River CA, US PETER DOYLE - El Dorado Hills CA, US SAURABH SHARMA - El Dorado Hills CA, US ANKUR SHAH - Folsom CA, US MURALI RAMADOSS - Folsom CA, US
Assignee:
Intel Corporation - Santa Clara CA
International Classification:
G06T 15/00 G06T 15/40 G06T 15/80
Abstract:
Position-based rendering apparatus and method for multi-die/GPU graphics processing. For example, one embodiment of a method comprises: distributing a plurality of graphics draws to a plurality of graphics processors; performing position-only shading using vertex data associated with tiles of a first draw on a first graphics processor, the first graphics processor responsively generating visibility data for each of the tiles; distributing subsets of the visibility data associated with different subsets of the tiles to different graphics processors; limiting geometry work to be performed on each tile by each graphics processor using the visibility data, each graphics processor to responsively generate rendered tiles; and wherein the rendered tiles are combined to generate a complete image frame.
Apparatus And Method For Optimized Tile-Based Rendering
- Santa Clara CA, US Tomas G. AKENINE-MOLLER - Lund, SE David J. COWPERTHWAITE - Portland OR, US Kun TIAN - Shanghai, CN Peter L. DOYLE - El Dorado Hills CA, US Brent E. INSKO - Portland OR, US Adam T. LAKE - Portland OR, US
A virtual reality apparatus and method are described for tile-based rendering. For example, one embodiment of an apparatus comprises: a set of on-chip geometry buffers including a first buffer to store geometry data, and a set of pointer buffers to store pointers to the geometry data; a tile-based immediate mode rendering (TBIMR) module to perform tile-based immediate mode rendering using geometry data and pointers stored within the set of on-chip geometry buffers; spill circuitry to determine when the on-chip geometry buffers are over-subscribed and responsively spill additional geometry data and/or pointers to an off-chip memory; and a prefetcher to start prefetching the geometry data from the off-chip memory as space becomes available within the on-chip geometry buffers, the TBIMR module to perform tile-based immediate mode rendering using the geometry data prefetched from the off-chip memory.
Apparatus And Method For Foveated Rendering, Bin Comparison And Tbimr Memory-Backed Storage For Virtual Reality Implementations
- Santa Clara CA, US Brent E. INSKO - Portland OR, US Prasoonkumar SURTI - Folsom CA, US Adam T. LAKE - Portland OR, US Peter L. DOYLE - El Dorado Hills CA, US Daniel POHL - Puchheim, DE
International Classification:
G06F 3/01 G02B 27/00
Abstract:
One embodiment of a virtual reality apparatus comprises: a graphics processing engine comprising a plurality of graphics processing stages, the graphics processing engine to render a plurality of image frames for left and right displays of a head mounted display (HMD); and foveation control hardware logic to independently control two or more of the plurality of graphics processing stages based on feedback received from an eye tracking module of the HMD, the feedback indicating a foveated region selected based on a current or anticipated direction of a user's gaze, the foveation control hardware logic to cause the two or more of the graphics processing stages to process the foveated region differently than other regions of the image frames.
High Vertex Count Geometry Work Distribution For Multi-Tile Gpus
- Santa Clara CA, US ZACK WATERS - PORTLAND OR, US MICHAEL APODACA - FOLSOM CA, US JASON SURPRISE - Santa Clara CA, US PETER DOYLE - GOLD RIVER CA, US
Assignee:
Intel Corporation - Santa Clara CA
International Classification:
G06T 1/20 G06F 9/50
Abstract:
Embodiments described herein provide data processing device comprising a processor, a memory, and a large draw monitor comprising a processing unit to determine whether a vertex count for a graphics workload exceeds a threshold value, and in response to a determination that the vertex count for the graphics workload exceeds the threshold value, to divide the graphics workload over graphics processing units instantiated on multiple separate tiles. Other embodiments may be described and claimed.
Apparatus And Method For An Efficient 3D Graphics Pipeline
TOMAS G. AKENINE-MOLLER - Lund, SE ROBERT M. TOTH - Lund, SE BRENT E. INSKO - Portland OR, US PETER L. DOYLE - El Dorado Hills CA, US PRASOONKUMAR SURTI - Folsom CA, US MAIYURAN SUBRAMANIAM - Gold River CA, US CARL JACOB MUNKBERG - Malmo, SE FRANZ PETRIK CLARBERG - Lund, SE JON N. HASSELGREN - Bunkeflostrand, SE
A graphics processing apparatus and method are described. For example, one embodiment of a graphics processing apparatus comprises: an input assembler of a graphics pipeline to determine a first set of triangles to be drawn based on application-provided parameters; a depth buffer to store depth data related to the first set of triangles; a vertex shader to perform position-only vertex shading operations on the first set of triangles in response to an indication that the graphics pipeline is to initially operate in a depth-only mode; a culling and clipping module to read depth values from the depth buffer to identify those triangles in the first set of triangles which are fully occluded by other objects in a current frame and to generate culling data usable to cull occluded triangles, the culling and clipping module to associate the culling data with a replay token to be used to identify a subsequent rendering pass through the graphics pipeline; the input assembler, upon detecting the replay token in the subsequent rendering pass, to access the culling data associated therewith to remove culled triangles from the first set of triangles to generate a second set of triangles; the vertex shader to perform full vertex shading operations on the second set of triangles during the subsequent rendering pass, the replay token to be destroyed during or following the subsequent rendering pass.
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Jurisdiction:
Illinois (1996) Illinois 1996 New York (1994) New York 1994
Dr. Peter Doyle, BA, Phd (born 1951) is a doctor of Media and Mass Communications, author, musician, and visual artist. He lives in Newtown, and works for ...
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Centerville Elementary School Virginia Beach VA 1983-1987, Homer L. Hines Middle School Newport News VA 1988-1989, Newsome Park Middle School Newport News VA 1989-1990, Huntington Middle School Newport News VA 1989-1990, Blair Middle School Williamsburg VA 1990-1991, Brandon Middle School Virginia Beach VA 1991-1992
Community:
Bo Roland, Andrea Pugliese, Margot Walker, Kenny Washington