Swenson Say Faget
Staff Engineer
Luis Labaton and Partners Jul 2016 - Aug 2016
Structural Engineer Intern
Psomas Jul 1, 2015 - Sep 30, 2015
Intern Civil Engineer
Larsen Equipment Design Inc Apr 2014 - Aug 2014
Intern
The Polka Dot Jersey Feb 2013 - Feb 2014
Bicycle Mechanic
Education:
University of Washington 2012 - 2016
Bachelors, Civil Engineering
Skills:
Microsoft Excel First Aid Microsoft Word Sales Solidworks Lifeguarding Bicycle Matlab Maintenance and Repair Customer Service Autocad Engineering Powerpoint Microsoft Office Leadership Civil Engineering
Aaron David Lieberman - Seattle WA, US Zachary Lewis Russell - Bellevue WA, US Luke Wilson Timmins - Sammamish WA, US Thomas George Gioconda - Bellevue WA, US
Assignee:
Microsoft Corporation - Redmond WA
International Classification:
A63F 9/24 A63F 13/00 G06F 17/00 G06F 19/00
US Classification:
463 31, 463 30, 463 42, 463 43
Abstract:
Methods and systems for recording and analyzing game session telemetry data are disclosed. A game console records telemetry data during a game session of a video game. The telemetry data may include location and time information for a player character performing various events in the video game. The telemetry data is sent to a title server corresponding to the video game, and the title server analyzes the data and stores the data in a database. A user, via a web site, can subsequently query the telemetry data stored in the database for user-specified criteria. A two-dimensional image of a view of the simulated environment within the video game is generated, overlaid with the location and time-based telemetry data, and is sent to the user for review and analysis.
Method And Apparatus For Online Rendering Of Game Files
Roger Daniel Wolfson - Redmond WA, US Michael Ryan Williams - Kirkland WA, US Aaron David Lieberman - Seattle WA, US Thomas George Gioconda - Duvall WA, US Christopher Michael Gossett - Kirkland WA, US Stanton Hill Steward - Seattle WA, US
Assignee:
Bungie, LLC - Kirkland WA
International Classification:
G06T 15/00
US Classification:
463 42, 345473
Abstract:
A method and apparatus for automatically rendering a game file to an audio/video file format to allow the action recorded in the game file to be viewed without requiring the corresponding game and game system.
Artificial Reality System Architecture For Concurrent Application Execution And Collaborative 3D Scene Rendering
- Menlo Park CA, US Daniel Lehmann - Los Gatos CA, US Paul B. Menage - Mountain View CA, US Clifford Merritt Boyd - Mountain View CA, US Anton Vaneev - Oceanside NY, US Luiz Alfonso Coimbra Barbosa Silva - Redwood City CA, US Mandeep S Baines - Saratoga CA, US Aaron David Lieberman - Seattle WA, US Rodney Huff - Tiburon CA, US Cyril Daniel Saint Girons - Seattle WA, US
International Classification:
G06T 15/00 G06F 3/01 G06F 9/455
Abstract:
The disclosure describes a distributed, pluggable architecture for an artificial reality (AR) system that enables concurrent execution and collaborative scene rendering for multiple artificial reality applications. For example, an AR system includes an image capture device configured to capture image data representative of a physical environment. The AR system also includes a head-mounted display (HMD) configured to output artificial reality content. The AR system further includes a plurality of concurrently executing artificial reality client applications. The AR system also includes a concurrent application engine configured to control rendering the artificial reality content as a common scene that include one or more objects from each of the plurality of artificial reality applications.