Awards:
                                    Presentations
Invited Keynote, "Embracing the Combinatorial Explosion: A Brief Prescription for Interactive Story R&D ", 1st Joint International Conference on Interactive Digital Storytelling, Erfurt, Germany, 11/2008.
Game Developers Conference, "Linearity is Hell: Achieving Truly Dynamic Stories in Games", 9/2008.
Game Developers Conference, "Next-Gen Conversational Characters for Serious Games", 3/2007.
Game Developers Conference panel organizer and moderator, "Why Isn't the Game Industry Making Interactive Stories?" (with Neil Young, Warren Spector, Tim Schafer, Michael Mateas), San Francisco, 3/2005.
Game Developers Conference, "Understanding the Player: Natural Language Processing for Games", San Francisco, 3/2005.
Invited Talk at Maxis and Electronic Arts, Redwood Shores, CA, 10/2004.
Invited Talk at Institute for Creative Technologies, USC, Marina del Rey, CA, 10/2004.
Technologies for Interactive Digital Storytelling and Entertainment (TIDSE),"Natural Language Understanding in Facade: Surface-text Processing", Darmstadt, Germany, 6/2004. Best Paper Award.
Game Developers Conference, "Towards Building a Fully Realized Interactive Drama", San Jose, 3/2003.
Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), "Integrating Plot, Character and Natural Language Processing in the Interactive Drama Facade", Darmstadt, Germany, 3/2003.
Invited talk at Sherry Turkle's Initiative on Technology and Self, Evocative Objects series, "The Significant Other", MIT, 12/2002.
SIGGRAPH 2002 panelist for "Interactive Stories: Real Systems, Three Solutions", San Antonio, 7/2002.
Version02 panelist, "E-literature", Museum of Contemporary Art, Chicago, 4/2002. Published on the Electronic Literature Organization "Start Here" website.
Digital Arts and Culture 2001, "Towards Building a Fully-Realized Interactive Drama", Brown University, 4/2001.
Presentations part 2
Invited talk, Austrian Research for AI (OFAI), Vienna, 4/2001.
Workshop on Interactive Robotics and Entertainment (WIRE-2000) RobotNight, "Virtual Babyz", Carnegie Mellon University, 4/2000.
AI and Interactive Entertainment AAAI symposium, "Story and Character" panelist, Stanford University, 3/2000.
Digital Arts and Culture '99, "Virtual Babyz", Atlanta, 10/1999.
AI and Computer Games AAAI symposium, "AI Beyond Computer Games", Stanford University, 3/1999.
Lifelike Computer Characters conference, "Virtual Petz 3", Snowbird, Utah, 10/1998.
Second Int'l Conference on Autonomous Agents, "Virtual Petz: A hybrid approach to creating autonomous, lifelike Dogz and Catz" short paper and video, "Agents in Entertainment" panelist, Minneapolis, 5/1998.
Computer Game Developers conference, "Multiple Character Interaction Between Believable Characters", Long Beach, 5/1998.
Intelligent User Interfaces, "Affect and Emotion in the User Interface" panelist, San Francisco, 1/1998.
Socially Intelligent Agents AAAI symposium, "Socially Intelligent Virtual Petz", M.I.T., 11/1997.
Invited talk at "Interactive Computer Characters" class, MIT Media Lab, 11/1997.
Computer Game Developers conference, "Issues in Autonomous Character Design", San Jose, 4/1997.
Lifelike Computer Characters conference, "Catz: A User Perception Based Approach", Snowbird, Utah, 10/1996.
Committee Member / Paper Reviewer for Game Studies since 2004, AIIDE since 2004, Scientific Board of TIDSE since 2004, AAAI Game Workshop 2004, ICVS since 2003, I3D 2003, AAAI AIIE symposia 1999-2002.
Book cover blurb for Chris Crawford on Interactive Storytelling, New Riders, 10/2004.
Press and Writing about Façade and Petz
"Sex, Lies and Videogames", The Atlantic Monthly, November 2006.
"Redefining the Power of the Gamer", The New York Times Arts Section, June 2005.
Expressive Processing: Digital Fictions, Computer Games, and Software Studies, Noah Wardrip-Fruin, MIT Press, 2009.
The Meaning of Video Games, Steven Jones, Routledge, 2008.
"1001 Video Games You Must Play Before You Die", Tony Mott, ed., Universe Publishing, 2010. 
Avatars of Story, Marie-Laure Ryan, U. Minnesota Press, 2006.
Chris Crawford on Interactive Storytelling, Chris Crawford, New Riders, 2004.
"Redefining Games: How Academia is Reshaping Games of the Future", Gamespot.com, 8/2004.
"Bringing emotions to video games", MSNBC.com, Jan 2004
The Routledge Encyclopedia of Narrative Theory, 2004.
"Narrative Planning: Balancing Plot and Character", Mark Riedl, Ph.D. Dissertation, NCSU, 2004.
Twisty Little Passages, Nick Montfort, MIT Press, 2003.
"Agitating for Dramatic Change", Gamasutra.com, 10/2003.
Hamlet on the Holodeck: The Future of Narrative in Cyberspace, by Janet Murray, 1997.
The New Media Reader, eds. Noah Wardrip-Fruin and Nick Montfort, 2003.
Information Arts: Intersections of Art, Science, and Technology, by Stephen Wilson, 2002.
Interactive Storytelling: Techniques for 21st Century Fiction, Andrew Glassner, AK Peters, 2004.
Bots: The Origin Of A New Species, by Andrew Leonard, 1997.
Avatars!, by Bruce Damer, 1997.
"Virtual Parenthood, Complete With Mess", Game Theory, The New York Times, 12/1999.
"Bringing Up Digital Baby", Time Magazine, 11/1999.
"Virtual Babyz bring your desktop to life", USAToday.com, 11/1999.
"From Virtual Petz to Babyz: 15 Months' Worth, Anyway", The New York Times, 4/1999.
"Putting a Virtual Doggy in Your Window", The New York Times, 8/1998. 
"These Dogs are Virtual Best Friends", Washington Post, 8/1996.