Andrea C. Hughs-Baird - Reno NV Ryan William Cuddy - Reno NV Brian Daniel Swift - Sparks NV Anthony J. Baerlocher - Reno NV Cari L. Blomquist - Reno NV Lance R. Peterson - Reno NV
Assignee:
IGT - Reno NV
International Classification:
A63F 1300
US Classification:
463 20, 463 25
Abstract:
The present invention relates to a bonus scheme for a gaming device which presents a plurality of selections to the player in one or more rounds. After a players chooses each selection, a processor, using predetermined probabilities, generates various outcomes. Depending upon which types of outcomes are generated, the player may advance to different rounds where the player can choose other selections, or instead the bonus round can terminate.
Andrea C. Hughs-Baird - Reno NV, US Jason D. Kremer - Reno NV, US Brian D. Swift - Sparks NV, US
Assignee:
IGT - Reno NV
International Classification:
G06F 17/00 A63F 13/10
US Classification:
235375, 463 20, 273143 R
Abstract:
The present invention relates to a gaming device and method which includes interacting symbols. Wherein the game exhibits the interaction between the two symbols using a display device and awards the player with a credit or bonus value.
Gaming Device Having Games With Variable Game Functions
Andrea C. Hughs-Baird - Reno NV, US Ryan William Cuddy - Rene NV, US Brian Daniel Swift - Sparks NV, US
Assignee:
IGT - Reno NV
International Classification:
A63F 13/00
US Classification:
463 16
Abstract:
The present invention includes a gaming device which includes a plurality of game functions for a single game and a probability associated with each game function. After a predetermined event occurs, the processor uses the probabilities to generate a particular game function for a player to use. Preferably, the predetermined event is a game triggering event. The processor can generate different game functions for a single game from predetermined event to predetermined event. This type of gaming device increases the interest and entertainment of gaming device players.
Gaming Device Having Improved Offer And Acceptance Game With Masked Offers
Andrea Hughs-Baird - Reno NV, US Brian D. Swift - Sparks NV, US
Assignee:
IGT - Reno NV
International Classification:
A63F 13/00
US Classification:
463 9, 463 16, 463 31
Abstract:
A gaming device having an improved offer and acceptance bonus scheme wherein the gaming device provides a plurality of masked selections and briefly reveals to the player one or more of the offers which will be associated with one or more of the masked selections. In one embodiment, one offer is revealed and that revealed offer is the maximum potential offer the player may obtain. In one embodiment, if the player selects the revealed offer, the game ends. In one embodiment, if the maximum offer is not selected, the player simply obtains the selected offer and the game ends. In another embodiment, the player may select the offer, or reject the offer and select another masked selection wherein the player may again obtain the previously selected offer.
Gaming Device Having Player Selection Of Scatter Pay Symbol Positions
Mark W. Pederson - Reno NV, US Jody N. Slater - Reno NV, US Brian D. Swift - Sparks NV, US
Assignee:
IGT - Reno NV
International Classification:
A63F 9/24
US Classification:
463 20, 463 16, 273143 R
Abstract:
A gaming device with a scatter pay formed by enabling a player to pick a plurality of symbol display areas. The symbols generated to be displayed in the picked symbol display areas of the scatter pay are evaluated by the gaming device for a winning combination. In one embodiment, whether an award is associated with a combination of symbols generated in the picked symbol display areas of the scatter pay is based on a separate scatter pay paytable. In one embodiment, the player is enabled to pick a predetermined number of symbol display areas upon the generation of a triggering symbol. Alternatively, the player is enabled to pick the symbol display areas to be included in a scatter pay based on making a wager of a predetermined amount.
Gaming Device Having An Incrementing Award Bonus Scheme
Brian Swift - Sparks NV, US Anthony Baerlocher - Reno NV, US
International Classification:
A63F013/00
US Classification:
463/025000, 463/022000
Abstract:
A gaming device and method having a bonus game, where the gaming device enables a player to select symbol indicators such as a pair of dice from one or more pairs of dice. The gaming device rolls the selected pair of dice and the player receives a random number that is based on the sum of the numbers on each die in the selected pair of dice. If the number is not a terminator or doubles, an award is provided to the player. Subsequently, an award accelerator increases the award for the next roll by a random or predefined amount. If the number is a terminator, the game ends and the player receives the total accumulated award in the game. If the number is doubles, the player receives a larger award generated by the award accelerator. The accelerator doubles the award for a roll that results in doubles and increases subsequent awards from this award value. The player continues to select pairs of dice until the player receives a terminator or until they have no rolls remaining in the game.
Slot Machine Style Game With Player Selected Game Symbols
- Marlboro NJ, US Brian D. Swift - Brooklyn NY, US
Assignee:
Avcom, Inc. - Marlboro NJ
International Classification:
G07F 17/34
US Classification:
463 20
Abstract:
A method for a slot machine style game is disclosed. The method includes the steps of determining an outcome of the slot machine style game and displaying a plurality of game symbols corresponding to the outcome. At least one of the game symbols is a symbol selected by a player. The method also includes the steps of determining whether at least a portion of the plurality of game symbols is a winning combination and, when there is a winning combination, determining a first award associated with the winning combination.
Slot Machine Style Game With Randomly Generated Wild Multiplier Symbol
- Marlboro NJ, US Brian D. Swift - Brooklyn NY, US
Assignee:
Avcom, Inc. - Marlboro NJ
International Classification:
A63F 13/00
US Classification:
463 20
Abstract:
A method for a slot machine style game is disclosed. The method includes the steps of determining an outcome of the slot machine style game and displaying a plurality of game symbols corresponding to the outcome. At least one of the game symbols is a multiwild symbol, which comprises a wild symbol and has an award multiplier associated therewith. The method also includes the steps of determining whether at least a portion of the plurality of game symbols is a winning combination and when there is a winning combination determining a first award associated with the winning combination. In determining the first award, the multiwild symbol is treated as the wild symbol without the award multiplier. The method also randomly generates the award multiplier; determines a second award based on the first award and the award multiplier; and provides the second award to a player.
Brian Swift (born 1 May 1952) is a former Irish Fianna Fil politician. A solicitor by profession, he was an unsuccessful candidate at the 1981 and November ...
Fiksu since Jun 2013
Director, Product Management
Fiksu - Greater Boston Area Dec 2012 - Jun 2013
Product Manager
Zynga Aug 2012 - Dec 2012
Product Manager
Vivox - Greater Boston Area May 2012 - Sep 2012
Director of Strategic Analytics
Altman Vilandrie & Company Sep 2011 - May 2012
Consultant
Education:
The University of Texas at Austin - The Red McCombs School of Business 2009 - 2011
MBA, Finance and Management
University of Michigan 2002 - 2006
BSE, Electrical Engineering
Mobile Vegas Jun 2012 - Feb 2015
Director of Game Design
Igt 1997 - 2011
3D Art Department Manager and Sound Design Manager
Igt 1997 - 2003
Lead Artist
Sparks Comics 1985 - 1996
Freelance Comic Book Artist and Writer
Yesco 1980 - 1989
Electric Sign Designer
Education:
Credence High School 1986 - 1987
Skills:
Game Development Game Design Video Games Computer Animation Creative Direction Traditional Animation Art Direction Digital Illustration Graphic Design Mobile Games Science Fiction Rock 'N' Roll Motion Graphics Animation Video Storyboarding Art Online Gaming Mobile Devices Audio Editing After Effects Sound Design Gaming Songwriting Video Editing Electric Signs Character Animation Concept Design Illustrator Illustration Gaming Industry Concept Art Adobe Illustrator
Interests:
Children Education Science and Technology Human Rights Arts and Culture
Mar 2011 to 2000 Product DesignerTucker Toys, Inc Voorhees, NJ Jul 2007 to Jul 2010 DesignerGemmy Coppell, TX Jun 2006 to Aug 2006 InternValla Construction Inc Dix Hills, NY Aug 2003 to 2005 CarpenterTeam Beans Forever Collectibles Somerset, NJ Display and Merchandising Director
Education:
Fashion Institute of Technology New York, NY May 2007 B.F.A. in Toy DesignSuffolk County Community College Selden, NY May 2005 A.A.S. in Illustration
Youtube
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