Kevin A. Geisner - Mercer Island WA, US Kathryn Stone Perez - Kirkland WA, US Stephen G. Latta - Seattle WA, US Ben J. Sugden - Woodinville WA, US Benjamin I. Vaught - Seattle WA, US Alex Aben-Athar Kipman - Redmond WA, US Michael J. Scavezze - Bellevue WA, US Daniel J. McCulloch - Kirkland WA, US Darren Bennett - Seattle WA, US Jason Scott - Kirkland WA, US Ryan L. Hastings - Seattle WA, US Brian E. Keane - Bellevue WA, US Christopher E. Miles - Seattle WA, US Mathew J. Lamb - Mercer Island WA, US
International Classification:
H04N 7/18 H04N 13/04
US Classification:
348 51, 348E07085, 348E13026
Abstract:
Technology is described for providing a virtual spectator experience for a user of a personal A/V apparatus including a near-eye, augmented reality (AR) display. A position volume of an event object participating in an event in a first 3D coordinate system for a first location is received and mapped to a second position volume in a second 3D coordinate system at a second location remote from where the event is occurring. A display field of view of the near-eye AR display at the second location is determined, and real-time 3D virtual data representing the one or more event objects which are positioned within the display field of view are displayed in the near-eye AR display. A user may select a viewing position from which to view the event. Additionally, virtual data of a second user may be displayed at a position relative to a first user.
Mathew J. Lamb - Mercer Island WA, US Ben J. Sugden - Woodinville WA, US Brian E. Keane - Bellevue WA, US Christopher E. Miles - Seattle WA, US Kathryn Stone Perez - Kirkland WA, US Laura K. Massey - Redmond WA, US Alex Aben-Athar Kipman - Redmond WA, US
International Classification:
G06T 13/00
US Classification:
345473
Abstract:
A system for generating and displaying holographic visual aids associated with a story to an end user of a head-mounted display device while the end user is reading the story or perceiving the story being read aloud is described. The story may be embodied within a reading object (e.g., a book) in which words of the story may be displayed to the end user. The holographic visual aids may include a predefined character animation that is synchronized to a portion of the story corresponding with the character being animated. A reading pace of a portion of the story may be used to control the playback speed of the predefined character animation in real-time such that the character is perceived to be lip-syncing the story being read aloud. In some cases, an existing book without predetermined AR tags may be augmented with holographic visual aids.
Synchronizing Virtual Actor's Performances To A Speaker's Voice
Brian E. Keane - Bellevue WA, US Ben J. Sugden - Woodinville WA, US Christopher E. Miles - Seattle WA, US Kathryn Stone Perez - Kirkland WA, US Laura K. Massey - Redmond WA, US Mathew J. Lamb - Mercer Island WA, US Alex Aben-Athar Kipman - Redmond WA, US
International Classification:
G06T 13/00
US Classification:
345473
Abstract:
A system for generating and displaying holographic visual aids associated with a story to an end user of a head-mounted display device while the end user is reading the story or perceiving the story being read aloud is described. The story may be embodied within a reading object (e.g., a book) in which words of the story may be displayed to the end user. The holographic visual aids may include a predefined character animation that is synchronized to a portion of the story corresponding with the character being animated. A reading pace of a portion of the story may be used to control the playback speed of the predefined character animation in real-time such that the character is perceived to be lip-syncing the story being read aloud. In some cases, an existing book without predetermined AR tags may be augmented with holographic visual aids.
Navigating Content In An Hmd Using A Physical Object
Mathew J. Lamb - Mercer Island WA, US Ben J. Sugden - Woodinville WA, US Brian E. Keane - Bellevue WA, US Christopher E. Miles - Seattle WA, US Kathryn Stone Perez - Kirkland WA, US Laura K. Massey - Redmond WA, US Alex Aben-Athar Kipman - Redmond WA, US Sheridan Martin Small - Seattle WA, US Stephen G. Latta - Seattle WA, US
International Classification:
G06F 3/01
US Classification:
345156
Abstract:
Technology is disclosed herein to help a user navigate through large amounts of content while wearing a see-through, near-eye, mixed reality display device such as a head mounted display (HMD). The user can use a physical object such as a book to navigate through content being presented in the HMD. In one embodiment, a book has markers on the pages that allow the system to organize the content. The book could have real content, but it could be blank other than the markers. As the user flips through the book, the system recognizes the markers and presents content associated with the respective marker in the HMD.
Tom G. Salter - Seattle WA, US Alex Aben-Athar Kipman - Redmond WA, US Ben J. Sugden - Woodinville WA, US Brian E. Keane - Bellevue WA, US Christopher E. Miles - Seattle WA, US Kathryn Stone Perez - Kirkland WA, US Laura K. Massey - Redmond WA, US Mathew J. Lamb - Mercer Island WA, US
International Classification:
G09G 5/00 G06F 3/041
US Classification:
345633
Abstract:
Techniques are provided for allowing a user to select a region within virtual imagery, such as a hologram, being presented in an HMD. The user could select the region by using their hands to form a closed loop such that from the perspective of the user, the closed loop corresponds to the region the user wishes to select. The user could select the region by using a prop, such as a picture frame. In response to the selection, the selected region could be presented using a different rendering technique than other regions of the virtual imagery. Various rendering techniques such as zooming, filtering, etc. could be applied to the selected region. The identification of the region by the user could also serve as a selection of an element in that portion of the virtual image.
Mechanism To Give Holographic Objects Saliency In Multiple Spaces
Mathew J. Lamb - Mercer Island WA, US Ben J. Sugden - Woodinville WA, US Brian E. Keane - Bellevue WA, US Christopher E. Miles - Seattle WA, US Kathryn Stone Perez - Kirkland WA, US Laura K. Massey - Redmond WA, US Alex Aben-Athar Kipman - Redmond WA, US
International Classification:
G09G 5/00 G06T 15/00
US Classification:
345419, 345633
Abstract:
A system for allowing a virtual object to interact with other virtual objects across different spaces within an augmented reality (AR) environment and to transition between the different spaces is described. An AR environment may include a plurality of spaces, each comprising a bounded area or volume within the AR environment. In one example, an AR environment may be associated with a three-dimensional world space and a two-dimensional object space corresponding with a page of a book within the AR environment. A virtual object within the AR environment may be assigned to the object space and transition from the two-dimensional object space to the three-dimensional world space upon the detection of a space transition event. In some cases, a dual representation of the virtual object may be used to detect interactions between the virtual object and other virtual objects in both the world space and the object space.
Deep Augmented Reality Tags For Head Mounted Displays
Mathew J. Lamb - Mercer Island WA, US Ben J. Sugden - Woodinville WA, US Brian E. Keane - Bellevue WA, US Christopher E. Miles - Seattle WA, US Kathryn Stone Perez - Kirkland WA, US Laura K. Massey - Redmond WA, US Alex Aben-Athar Kipman - Redmond WA, US Jeffrey Neil Margolis - Seattle WA, US
International Classification:
G09G 5/00
US Classification:
345633
Abstract:
Techniques are provided for rendering, in a see-through, near-eye mixed reality display, a virtual object within a virtual hole, window or cutout. The virtual hole, window or cutout may appear to be within some real world physical object such as a book, table, etc. The virtual object may appear to be just below the surface of the physical object. In a sense, the virtual world could be considered to be a virtual container that provides developers with additional locations for presenting virtual objects. For example, rather than rendering a virtual object, such as a lamp, in a mixed reality display such that appears to sit on top of a real world desk, the virtual object is rendered such that it appears to be located below the surface of the desk.
Propagation Of Real World Properties Into Augmented Reality Images
Mathew J. Lamb - Mercer Island WA, US Ben J. Sugden - Woodinville WA, US Brian E. Keane - Bellevue WA, US Christopher E. Miles - Seattle WA, US Kathryn Stone Perez - Kirkland WA, US Laura K. Massey - Redmond WA, US Alex Aben-Athar Kipman - Redmond WA, US Tom G. Salter - Seattle WA, US
International Classification:
G09G 5/00
US Classification:
345633
Abstract:
Techniques are provided for propagating real world properties into mixed reality images in a see-through, near-eye mixed reality display device. A physical property from the real world may be propagated into a virtual image to be rendered in the display device. Thus, the physics depicted in the mixed reality images may be influenced by a physical property in the environment. Therefore, the user wearing the mixed reality display device is provided a better sense that it is mixed reality, as opposed to simply virtual reality. The mixed reality image may be linked to a real world physical object. This physical object can be movable such as a book, paper, cellular telephone, etc. Forces on the physical object may be propagated into the virtual image.
Wake Forest Baptist Medical Center Community PhysiciansWake Forest Baptist Health Family Physicians 1920 W 1 St, Winston Salem, NC 27104 (336)7164479 (phone), (336)7161317 (fax)
Education:
Medical School University of Illinois, Chicago College of Medicine Graduated: 2005
Languages:
English Spanish
Description:
Dr. Miles graduated from the University of Illinois, Chicago College of Medicine in 2005. He works in Winston-Salem, NC and specializes in Sports Medicine. Dr. Miles is affiliated with Wake Forest Baptist Medical Center.
USO since 2010
Manager, Online Development/Fundraising
Education:
Georgetown University Mcdonough School of Business 2014 - 2017
Master of Business Administration, Masters, Business Administration, Management, Business Administration and Management
Virginia Tech 2002 - 2006
Bachelors, Bachelor of Science, Marketing, Management
Skills:
Email Marketing Social Media Marketing Digital Marketing Social Media Marketing Fundraising Nonprofits Online Advertising Marketing Communications Marketing Strategy Event Planning Newsletters Leadership Strategic Communications Direct Marketing Web Analytics Non Profits Management Nonprofit Organizations Project Management Product Management Product Development Business Modeling Product Marketing Digital Strategy
Principal Creative Engineer, Labs at Digitas, Freelance Creatologist at ChristopherMil.es (Self-employed)
Location:
New York, New York
Industry:
Marketing and Advertising
Work:
Digitas - New York, New York since Nov 2012
Principal Creative Engineer, Labs
ChristopherMil.es - New York, New York since Jun 2007
Freelance Creatologist
mcgarrybowen - New York, NY Jul 2011 - Nov 2012
Sr. Creatologist, LABS
mcgarrybowen - New York, New York Oct 2009 - Jul 2011
Digital Creatologist, LABS
Razorfish - Philadelphia, PA Apr 2009 - Jun 2009
Flash Developer / Designer
Education:
Art Institute of Philadelphia 2005 - 2009
Bachelors Degree of Science, Web Design & Interactive Media
Hunterdon County Polytech Career Academy 2004 - 2005
Certification of Completion, Graphic Arts I & II
Skills:
Ideation Creative Thinking / Problem Solving Research & Development Proof-of-Concept / Prototypes Interactive Development Illustration Art Direction Arduino / Physical Computing Motion Graphics 3D Modeling / Rigging / Animation 3D Printing / Fabrication Experimental Media Concept Art ActionScript 2.0 / 3.0 JavaScript HTML5 Design Objective-C Photography Computer Vision Data Visualization openFrameworks Processing Iconography GUI Stop Motion PHP mySQL Database AJAX User Experience Papervision3D Cinema4D jQuery CSS / CSS3 Kinect C++ Cinder Kinect SDK Designs Creativity Arduino ActionScript HTML 5 Animation
+ Featured in Apple's Creative Pros article - http://bit.ly/dyB95m
+ Finalist at Cut&Paste's 2010 NYC 2D Tournament - http://bit.ly/cmw58b - Invited to compete again in 2011 because technical difficulties and venue issues prevented me from completing the Final Round
+ Outstanding Achievement Award 2009 - Art Institute of Philadelphia
+ Successful Graduate Award 2009 - Polytech
+ 4.0 GPA Award - Art Institute of Philadelphia
+ Dean's List Award - Art Institute of Philadelphia
+ Best of Quarter SU08 - Art Institute of Philadelphia
+ Best of Quarter SP07 - Art Institute of Philadelphia
+ Best of Quarter WI07 - Art Institute of Philadelphia
+ Best of Quarter SU06 - Art Institute of Philadelphia
+ Gold Medal - SkillsUSA NJ 2005 - Advertising Design
San Rafael, CAA professional intuitive counselor since 1997, Christopher’s work combines a number of different modalities. In addition to his training in crisis counseling... A professional intuitive counselor since 1997, Christopher’s work combines a number of different modalities. In addition to his training in crisis counseling and Reiki healing, he holds a Masters in Intuition Medicine from the Academy of Intuition Medicine® in Sausalito. He has studied under Kurt...
WELCOME!Thank you for your interest in Hometown Medical Equipment as a durable medical equipment supplier for your loved one or patient care needs. As a locally –owned business, Hometown Medical Equip...