Systems and methods for displaying a virtual reticle in an augmented or virtual reality environment by a wearable device are described. The environment can include real or virtual objects that may be interacted with by the user through a variety of poses, such as, e.g., head pose, eye pose or gaze, or body pose. The user may select objects by pointing the virtual reticle toward a target object by changing pose or gaze. The wearable device can recognize that an orientation of a user's head or eyes is outside of a range of acceptable or comfortable head or eye poses and accelerate the movement of the reticle away from a default position and toward a position in the direction of the user's head or eye movement, which can reduce the amount of movement by the user to align the reticle and target.
Systems and methods for displaying a virtual reticle in an augmented or virtual reality environment by a wearable device are described. The environment can include real or virtual objects that may be interacted with by the user through a variety of poses, such as, e.g., head pose, eye pose or gaze, or body pose. The user may select objects by pointing the virtual reticle toward a target object by changing pose or gaze. The wearable device can recognize that an orientation of a user's head or eyes is outside of a range of acceptable or comfortable head or eye poses and accelerate the movement of the reticle away from a default position and toward a position in the direction of the user's head or eye movement, which can reduce the amount of movement by the user to align the reticle and target.
- Plantation FL, US Sam Baker - Seattle WA, US Jennifer M.R. Devine - Plantation FL, US
International Classification:
G06T 11/60 G06F 3/01 G06T 19/00
Abstract:
Systems and methods for displaying a virtual reticle in an augmented or virtual reality environment by a wearable device are described. The environment can include real or virtual objects that may be interacted with by the user through a variety of poses, such as, e.g., head pose, eye pose or gaze, or body pose. The user may select objects by pointing the virtual reticle toward a target object by changing pose or gaze. The wearable device can recognize that an orientation of a user's head or eyes is outside of a range of acceptable or comfortable head or eye poses and accelerate the movement of the reticle away from a default position and toward a position in the direction of the user's head or eye movement, which can reduce the amount of movement by the user to align the reticle and target.
Medicine Doctors
Dr. Jennifer M Devine, Boston MA - MD (Doctor of Medicine)
Royal & Company since Jan 2008
Licensed Mortgage Broker
Wells Fargo 1993 - 2007
loan officer
Wells Fargo Home Mortgage Jan 1992 - Feb 2007
Loan Officer
Education:
University of Arkansas at Little Rock 1982 - 1985
BA, Broadcast Journalism
Apollo Beach, FloridaLicensed Mortgage Broker at Royal Company Mortgage I love being outside in the great Florida sunshine. Living on the water in Florida allows a lot of outdoor activity. You mind as well work where you love to... I love being outside in the great Florida sunshine. Living on the water in Florida allows a lot of outdoor activity. You mind as well work where you love to live.
Narragansett High School Narragansett RI 1979-1986, Robert F. Kennedy Elementary School Providence RI 1980-1991, Saint Pius V School Providence RI 1982-1999, Chapin High School New York NY 1985-1988, City-As-School New York NY 1987-1988, Nathanael Greene Middle School Providence RI 1997-1997, Bishop Hendricken High School Warwick RI 2003-2007
Community:
Nichole Weyman, Veronica Pereira, Alison Duffin, Osman Harr, Katherine Prucha, Brendan Little, Mike Ridd, Katherine Smith, Scott Hazard, Alanna Call, Brian S
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