Defy Media Sep 2015 - May 2016
Business Development
Molly Know Sep 2015 - May 2016
Product Consultant
Bontom Games Jan 1, 2014 - Jan 2016
Product Manager
Games2Win India Pvt Ltd Feb 2012 - Nov 2013
Executive Games Producer
Viacom Feb 2007 - Feb 2012
Game Producer at Addictinggames and Nickelodeon and Mtv Networks
Education:
University of California, Santa Cruz 2000 - 2004
Bachelors, Bachelor of Arts, Film
El Molino High School 1997 - 2000
Skills:
Game Development Video Games Game Design Mobile Games Mobile Applications Casual Games Mobile Devices Monetization Game Mechanics Online Gaming Social Games E Commerce Creative Direction Flash User Experience Digital Media Computer Games Mmo User Interface Design Content Strategy Product Management Management Project Management Analytics Google Analytics Production Strategy Ios Business Development User Interface Atlassian Jira Photoshop Google Docs Adobe Photoshop Digital Strategy Microsoft Excel Unity C# Mysql
Interests:
Watching Films Investing and Reading About Small Caps Environment Console Games Unity and C#Surfing Agile Project Management Unity and C# Surfing Reading Nonfiction and Game of Thrones Arts and Culture Animal Welfare Flash Game Development
Justin Molyneaux - San Francisco CA, US Pete Banks - San Francisco CA, US
Assignee:
VIACOM INTERNATIONAL INC. - NEW YORK NY
International Classification:
G06F 17/00
US Classification:
463 42, 463 43
Abstract:
Described are methods, systems, and computer program products for synchronizing game content access to the broadcast of particular television content. A game, wherein a portion of the game is locked and inaccessible to a player of the game, is provided via a gaming network comprising one of an Internet network, a cable television network, or an interactive television network. An identifier is provided to a television program for broadcast, which is then viewed by the player. The player inputs the identifier, the identifier is validated, and, if the identifier is valid, the locked portion of the game is unlocked and made accessible to the player.