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Matt Miesnieks

age ~52

from San Francisco, CA

Also known as:
  • Matthew Luke Miesnieks
  • Matthew L Miesnieks

Matt Miesnieks Phones & Addresses

  • San Francisco, CA

Work

  • Company:
    Dekko
    May 2011
  • Position:
    Ceo & co-founder

Education

  • School / High School:
    University of Wollongong
    1989 to 1992

Skills

Mobile Applications • Start Ups • Mobile Devices • Product Management • Strategic Partnerships • Augmented Reality • Business Development • Management • Virtual Reality • Mixed Reality • Strategy • Leadership • Cross Functional Team Leadership

Languages

English

Interests

Science Fiction • Motorsport • Cycling

Industries

Computer Software

Resumes

Matt Miesnieks Photo 1

Advisor

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Location:
San Francisco, CA
Industry:
Computer Software
Work:
Dekko since May 2011
CEO & co-founder

Layar Dec 2009 - Nov 2010
Worldwide Head of Customer Development

Consultant Oct 2008 - Jan 2010
Market & Business Development Consultant

Sylantro Sep 2007 - Oct 2008
Vice President & Managing Director, Asia Pacific

Carrier Access Jan 2007 - Jun 2007
Senior Sales Director, Asia Pacific
Education:
University of Wollongong 1989 - 1992
Skills:
Mobile Applications
Start Ups
Mobile Devices
Product Management
Strategic Partnerships
Augmented Reality
Business Development
Management
Virtual Reality
Mixed Reality
Strategy
Leadership
Cross Functional Team Leadership
Interests:
Science Fiction
Motorsport
Cycling
Languages:
English

Us Patents

  • Augmented Reality System Using A Portable Device

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  • US Patent:
    20130215230, Aug 22, 2013
  • Filed:
    Feb 22, 2013
  • Appl. No.:
    13/774762
  • Inventors:
    Matt Miesnieks - San Francisco CA, US
    Silka Miesnieks - San Francisco CA, US
    Yohan Baillot - San Francisco CA, US
    Marc Gardeya - San Francisco CA, US
    Leonid Naimark - Boston MA, US
    Anthony Maes - San Francisco CA, US
    John Sietsma - Melbourne, AU
  • International Classification:
    H04N 13/02
  • US Classification:
    348 46
  • Abstract:
    A system and a method are disclosed for capturing real world objects and reconstructing a three-dimensional representation of real world objects. The position of the viewing system relative to the three-dimensional representation is calculated using information from a camera and an inertial motion unit. The position of the viewing system and the three-dimensional representation allow the viewing system to move relative to the real objects and enables virtual content to be shown with collision and occlusion with real world objects.

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