Michael Antonov - Highland MD, US Brendan Iribe - Highland MD, US
International Classification:
G06F007/00
US Classification:
717107000
Abstract:
A method of mapping abstract identifier implementations organized into namespaces may be used by parties (e.g., software developers) to combine identifier implementations with maximum flexibility, producing high-performance abstract code tailored to different application requirements and host binding environments. By expressing a bound entity via a parenthetical construct, multiple different implementations of the same abstract identifier can be uniquely identified and coexist together within the same program. A similar technique can also be used to uniquely identify extensions to existing types and namespaces developed by external parties without causing binding name clashes.
- Menlo Park CA, US Maksym Katsev - Irvine CA, US Neil Konzen - Hunts Point WA, US Steven LaValle - Savoy IL, US Michael Antonov - Santa Ana CA, US
International Classification:
G06T 19/00 G06F 3/01 G06F 3/0346 H04N 17/04
Abstract:
A virtual reality (VR) console receives slow calibration data from an imaging device and fast calibration data from an inertial measurement unit on a virtual reality headset. Using a model of the VR headset, the VR console identifies model locators corresponding to locators on the VR headset and generates estimated positions for locators included in slow calibration data. The VR console adjusts calibration parameters so a relative distance between estimated positions of the locators and positions of their corresponding model locators is less than a threshold value. From the estimated positions, the VR console generates calibrated positions of a reference point on the VR headset associated with images from the slow calibration data. The VR console determines predicted positions of the reference point from the calibrated positions and adjusts calibration parameters so intermediate estimated positions of the reference point are within a threshold distance of the predicted positions.
- Menlo Park CA, US Maksym Katsev - Irvine CA, US Neil Konzen - Hunts Point WA, US Steve LaValle - Irvine CA, US Michael Antonov - Santa Ana CA, US
International Classification:
G06T 19/00 G06T 15/20
Abstract:
A virtual reality (VR) console receives slow calibration data from an imaging device and fast calibration data from an inertial measurement unit on a virtual reality headset. Using a model of the VR headset, the VR console identifies model locators corresponding to locators on the VR headset and generates estimated positions for locators included in slow calibration data. The VR console adjusts calibration parameters so a relative distance between estimated positions of the locators and positions of their corresponding model locators is less than a threshold value. From the estimated positions, the VR console generates calibrated positions of a reference point on the VR headset associated with images from the slow calibration data. The VR console determines predicted positions of the reference point from the calibrated positions and adjusts calibration parameters so intermediate estimated positions of the reference point are within a threshold distance of the predicted positions.
Name / Title
Company / Classification
Phones & Addresses
Michael Antonov Vice-President, Co-founder And Chief Software Architect
Facebook Sep 2018 - May 2019
Software Architect
Oculus Vr Aug 2012 - Sep 2018
Chief Software Architect
Playstation May 2012 - Aug 2012
Lead Software Architect
Autodesk Mar 2011 - May 2012
Senior Software Architect
Scaleform Sep 1999 - Feb 2011
Chief Technology Officer and Lead Architect
Education:
University of Maryland 1998 - 2004
Skills:
Opengl C++ Programming Software Development User Interface Video Games Game Development Software Engineering Architecture Agile Methodologies Multithreading Scrum Software Design Perforce Java Visual Studio Android User Interface Design Virtual Machines Embedded Systems C Objective C .Net Animation Object Oriented Design Perl Algorithms Oop Qt
Mitchell was among five core people at the inception of Oculus in 2012, which also included Palmer Luckey, Brendan Iribe, Jack McCauley and Michael Antonov, all of which have now departed the company following the 2014 Facebook acquisition.His departure follows Jack McCauley who left in 2015; Palmer Luckey who left in 2017, reportedly pushed outfor his political views; Brendan Iribe who left in 2018, reportedly due to disagreement over the future direction of the Oculus Rift; and Michael Antonov who left this May.
hen he was struck by a vehicle in a police chase just two months after the acquisition was announced. The final co-founder Michael Antonov was the chief software architect, but Facebook just confirmed to me he recently left the division to work on artificial intelligence infrastructure at Facebook.
tation Now. It has also acquired two cloud gaming pioneers, Gaikai (2012) and OnLive (patents, 2015). Similarly, Oculus also possesses deep cloud-gaming expertise, with its CEO (Brendan Iribe), Chief Software Architect (Michael Antonov) and VP of Product (Nate Mitchell) all previously working for Gaikai.
Date: Jan 27, 2016
Category: Sci/Tech
Source: Google
Why Oculus CEO Brendan Iribe Just Gave $31 Million To A New Computer ...
It was this belief that he says led him to recently donate $31 million to the University of Maryland, where he met one of his cofounders, Michael Antonov, before dropping out as a freshman. Most of the money will be used to build a $140 million computer science center that will bear his name.
Date: Sep 22, 2014
Source: Google
A man who sold his company to Facebook for $2B is giving University of ...
Iribe Center for Computer Science and Innovation, which will focus on cutting-edge computer science research and will include a technology incubator. The remaining $1 million will be used to establish a computer science scholarship at the school where Iribe and business partner Michael Antonov met.
Date: Sep 12, 2014
Category: U.S.
Source: Google
Oculus CEO Announces $31M Donation to Build a Virtual Reality Lab at His ...
She's donating $3 million to create two endowed chairs for the university's new science department. Oculus co-founder and chief software architect Michael Antonov who also happens to be a 2003 UMD graduate is making a gift of $4 million to the school, $3.5 million of which will support construc
Date: Sep 12, 2014
Category: U.S.
Source: Google
Oculus co-founders donate $35 million to erect computer science wing at ...
a $35 million computer science wing from two of Oculus VR's co-founders. And what's it named? "The Brendan Iribe Center for Computer Science and Innovation," apparently, after Oculus VR CEO Brendan Iribe. Oculus chief software architect (and co-founder) Michael Antonov is footing another $4 million.
Date: Sep 12, 2014
Category: U.S.
Source: Google
Oculus VR posts a memoriam for a brilliant computer game programmer
Reisse studied computer science at the University of Maryland College Park, and he was a dorm roommate of Michael Antonov, another co-founder of Oculus VR. Some on the team knew Reisse since college and worked with him at multiple companies including Scaleform in Maryland. He helped start that compa
Date: Jun 01, 2013
Category: World
Source: Google
Youtube
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