Principal Software Development Engineer at Black Tusk Studios (Microsoft)
Location:
Vancouver, British Columbia, Canada
Industry:
Computer Games
Work:
Black Tusk Studios (Microsoft) - Vancouver, Canada Area since Apr 2013
Principal Software Development Engineer
EALA, Danger Close - Los Angeles Jan 2006 - Mar 2013
Sr. Software Engineer
Heavy Iron Studios/THQ Apr 2004 - Jan 2006
Programmer
EA Redwood Shores Sep 1991 - Nov 1999
SW Engineer III
Distinctive Software/EA Canada May 1988 - Sep 1991
Project Leader
Skills:
Cross-platform Development PS3 Unreal Engine 3 Animation Character Animation Video Games Gameplay Game Development Xbox 360 Perforce Computer Games Game Design Console Multiplayer
Addison, TXPast: Network Engineer at Nortel, Sergeant at United States Marine Corps I'm an artist who creates artwork using the traditional media (oil paint, etc.) while using modern subject and post-modern styles. My art is an exploration of... I'm an artist who creates artwork using the traditional media (oil paint, etc.) while using modern subject and post-modern styles. My art is an exploration of synesthesia.
Additionally, I'm the owner of Veroglyphic Publishing, which is an independent publishing company in North Texas. The company...