Alfred Adler - Alpharetta GA, US Robert Hyder - Alpharetta GA, US
Assignee:
MOTOROLA - Schaumburg IL
International Classification:
G06F015/16
US Classification:
709/207000
Abstract:
A communications system having a first server () with an electronic mail (e-mail) database for managing e-mail accounts, for storing radio device addresses associated with those accounts, and for storing electronic mail messages associated with those accounts. Each message has a header and text. A gateway connects the first server to a two-way radio network. A radio device () has a electronic messaging application. The radio device is capable of two-way communication over the two-way radio network. The first server comprises message handling software arranged to send, to the radio device, a portion of a message of a predetermined size, including a header portion and a text portion. The radio device () can request more of a message.
Communications System With Radio Device And Server
Alfred Adler - Alpharetta GA, US Robert Hyder - Alpharetta GA, US
International Classification:
G06F015/16
US Classification:
709/200000
Abstract:
A communications system having a first server () with an electronic mail (e-mail) database for managing e-mail accounts, for storing radio device addresses associated with those accounts, and for storing electronic mail messages associated with those accounts. Each message has a header and text. A gateway connects the first server to a two-way radio network. A radio device () has a electronic messaging application. The radio device is capable of two-way communication over the two-way radio network. The first server comprises message handling software arranged to send, to the radio device, a portion of a message of a predetermined size, including a header portion and a text portion. The radio device () can request more of a message.
Robert Hyder - Marietta GA, US Alfred Adler - Roswell GA, US Amanda Lyons - Atlanta GA, US Richard McConnell - Young Harris GA, US Vinay Modak - Alpharetta GA, US John Moore - Kennesaw GA, US Alicia Paul - Suwanee GA, US Hrishi Talwar - Atlanta GA, US
International Classification:
G06F015/16
US Classification:
709217000
Abstract:
In a method for reducing notifications associated with incoming emails destined to a user using a wireless device, after receiving an incoming email, a relay server checks whether there is undelivered email destined to the user. If there is no undelivered email, then a notification is sent to the user's wireless device. If there are undelivered emails, then the relay server calculates a lapse time since the last notification was sent to the user. If the lapse time is greater than a predefined period, a notification is sent to the user.
Communications System With Radio Device And Server
Alfred Adler - Alpharetta GA Robert Lee Hyder - Alpharetta GA
Assignee:
Motorola, Inc. - Schaumburg IL
International Classification:
H04Q 724
US Classification:
370338
Abstract:
A communications system having a first server (205) with an electronic mail (e-mail) database for managing e-mail accounts, for storing radio device addresses associated with those accounts, and for storing electronic mail messages associated with those accounts. Each message has a header and text. A gateway connects the first server to a two-way radio network. A radio device (200) has a electronic messaging application. The radio device is capable of two-way communication over the two-way radio network. The first server comprises message handling software arranged to send, to the radio device, a portion of a message of a predetermined size, including a header portion and a text portion. The radio device (200) can request more of a message.
Systems And Methods For Crowd-Sourced Game Strategy
Various embodiments provide systems and methods that collect data regarding game strategy decisions by human players during video game, and utilize the collected data to either adjust or replace behaviors of computer players and/or suggest game strategies to human players during video game sessions. The game strategy decisions may be harvested from human-vs-human and human-vs-computer video game sessions. The data may be harvested from online-connected video game sessions, which may be hosted over an online video game network. Depending on the embodiment, the harvested data can include information regarding game strategies used by players during the video game sessions, the game contexts in which the game strategies were respectively used, and the results achieved by the respective use of the game strategies. Systems and methods described herein may facilitate a computer player having behavior that is (at least partially) “crowd-sourced” based on game strategies used by online-connected video game sessions.
Systems And Methods For Crowd-Sourced Game Strategy
- Redwood City CA, US Robert Lee Hyder - Lake Mary FL, US Mathew Daniel White - Deltona FL, US Jacob Landis Cossairt - Oviedo FL, US
International Classification:
A63F 13/798 A63F 13/67
Abstract:
Various embodiments provide systems and methods that collect data regarding game strategy decisions by human players during video game, and utilize the collected data to either adjust or replace behaviors of computer players and/or suggest game strategies to human players during video game sessions. The game strategy decisions may be harvested from human-vs-human and human-vs-computer video game sessions. The data may be harvested from online-connected video game sessions, which may be hosted over an online video game network. Depending on the embodiment, the harvested data can include information regarding game strategies used by players during the video game sessions, the game contexts in which the game strategies were respectively used, and the results achieved by the respective use of the game strategies. Systems and methods described herein may facilitate a computer player having behavior that is (at least partially) “crowd-sourced” based on game strategies used by online-connected video game sessions.
Systems And Methods For Crowd-Sourced Game Strategy
- Redwood City CA, US Robert Lee Hyder - Lake Mary FL, US Mathew Daniel White - Deltona FL, US Jacob Landis Cossairt - Oviedo FL, US
International Classification:
A63F 13/798 A63F 13/822 A63F 13/837 A63F 13/816
Abstract:
Various embodiments provide systems and methods that collect data regarding game strategy decisions by human players during video game, and utilize the collected data to either adjust or replace behaviors of computer players and/or suggest game strategies to human players during video game sessions. The game strategy decisions may be harvested from human-vs-human and human-vs-computer video game sessions. The data may be harvested from online-connected video game sessions, which may be hosted over an online video game network. Depending on the embodiment, the harvested data can include information regarding game strategies used by players during the video game sessions, the game contexts in which the game strategies were respectively used, and the results achieved by the respective use of the game strategies. Systems and methods described herein may facilitate a computer player having behavior that is (at least partially) “crowd-sourced” based on game strategies used by online-connected video game sessions.
Robert Hyder 2005 graduate of Villa Rica High School in Villa rica, GA is on Memory Lane. Get caught up with Robert and other high school alumni from Villa Rica
Robert Hyder (1981-1985), Brett Gaylord (1973-1977), Danny Cesene (1970-1974), Trisha Rizer (1985-1987), John Payne (1952-1960), David Kiser (1986-1990)