Ericksen, Arbuthnot, Kilduff, Day & Lindstrom, Inc. 155 Grand Avenue Suite 1050, Oakland, CA 94612 (510)8327770 (Office), (510)8320102 (Fax)
Licenses:
California - Active 1977
Education:
Golden Gate University School of Law Degree - JD - Juris Doctor - Law California State University, San Jose State University Degree - BA - Bachelor of Arts California State University, San Jose State University Degree - MA - Masters
Specialties:
Personal Injury - 25% Slip and Fall Accident - 25% Medical Malpractice - 25% Construction / Development - 25%
Associations:
American Bar Association - Member Contra Costa County Bar Association - Member State Bar of California - Member
A method and apparatus for executing loop and branch program instructions in a programmable graphics shader. The programmable graphics shader converts a sequence of instructions comprising a portion of a shader program and selects a first set of fragments to be processed. Subsequent sequences of instructions are converted until all of the instructions comprising the shader program have been executed on the first set of fragments. Each remaining set of fragments is processed by the shader program until all of the fragments are processed in the same manner. Furthermore, the instructions can contain one or more loop or branch program instructions that are conditionally executed. Additionally, when instructions within a loop as defined by a loop instruction are being executed a current loop count is pipelined through the programmable graphics shader and used as an index to access graphics memory.
Apparatus For Testing Breath Alcohol With Discrimination Between Alveolar And Upper Respiratory Tract Alcohol
Glenn C. Forrester - Oakland CA, US Roger Allen - Benicia CA, US Roger Herrera - Oakland CA, US Daniel S. Goldberger - Boulder CO, US James R. Braig - Oakland CA, US
Assignee:
Intoximeters, Inc. - St. Louis MO
International Classification:
G01N 33/497
US Classification:
422 84, 422 93, 128719
Abstract:
A method and infrared sensing device for determining the concentration of alveolar alcohol in a breath sample exhaled by a subject into an infrared sensing device. The presence of alcohol from the upper respiratory tract of the subject is detected by continuously monitoring alcohol and carbon dioxide, normalizing alcohol values with respect to carbon dioxide, calculating a difference between normalized alcohol concentration and carbon dioxide concentration over time, integrating (summing) the difference, and comparing the integrated difference with a threshold. This technique accurately and consistently detects the presence of mouth alcohol in the sample before the presence of carbon dioxide which originates in deep lung breath.
Rui M. Bastos - Porto Alegre, BR Karim M. Abdalla - Menlo Park CA, US Christian Rouet - San Rafael CA, US Michael J. M. Toksvig - Palo Alto CA, US Johnny S. Rhoades - Durham NC, US Roger L. Allen - San Jose CA, US Emmett M. Kilgariff - San Jose CA, US Gary M. Tarolli - Concord MA, US Brian Cabral - San Jose CA, US Craig Michael Wittenbrink - Palo Alto CA, US Sean J. Treichler - Mountain View CA, US
Assignee:
NVIDIA Corporation - Santa Clara CA
International Classification:
G06F 15/16 G06F 15/80 G06T 1/20
US Classification:
345502, 345505, 345506
Abstract:
A scalable shader architecture is disclosed. In accord with that architecture, a shader includes multiple shader pipelines, each of which can perform processing operations on rasterized pixel data. Shader pipelines can be functionally removed as required, thus preventing a defective shader pipeline from causing a chip rejection. The shader includes a shader distributor that processes rasterized pixel data and then selectively distributes the processed rasterized pixel data to the various shader pipelines, beneficially in a manner that balances workloads. A shader collector formats the outputs of the various shader pipelines into proper order to form shaded pixel data. A shader instruction processor (scheduler) programs the individual shader pipelines to perform their intended tasks. Each shader pipeline has a shader gatekeeper that interacts with the shader distributor and with the shader instruction processor such that pixel data that passes through the shader pipelines is controlled and processed as required.
Roger L. Allen - San Jose CA, US Chad D. Walker - San Jose CA, US Rui M. Bestos - Porto Alegre, BR
Assignee:
NVIDIA Corporation - Santa Clara CA
International Classification:
G06T 1/20 G09G 5/36
US Classification:
345506, 345557
Abstract:
A shader having a cache memory for storing program instructions is described. The cache memory beneficially stores both current programming instructions for a fragment program being run and “look-ahead” programming instructions. The cache memory supports a scheduler that forms program commands that control programmable processing stations. The cache memory can store multiple programming instructions for a plurality of shaders. If the cache memory does not include the desired programming instructions, a miss is asserted and a scheduler (instruction processor) recovers the programming instructions to be run. Beneficially, the scheduler recovers additional programming instructions to support the look-ahead programming. The cache memory stores program instructions by cachelines, where each cacheline comprises a plurality of programming instructions. The cache memory can also store program identifiers.
A new method of operating a fragment shader to produce complex video content comprised of a video image or images, such as from a DVD player, that overlays a fragment shader-processed background. Pixels are fragment shader-processed during one loop or set of loops through a texture processing stations to produce a fragment shader-processed background. Then, at least some of those pixels are merged with the video or images to produce complex video content. The resulting complex image is then made available for further processing.
Apparatus And Method For Monitoring And Debugging A Graphics Processing Unit
John R. Nickolls - Los Altos CA, US Roger L. Allen - Lake Oswego OR, US Brian K. Cabral - San Jose CA, US Brett W. Coon - San Jose CA, US Robert C. Keller - Palo Alto CA, US
Assignee:
NVIDIA Corporation - Santa Clara CA
International Classification:
G06F 11/00
US Classification:
714 38
Abstract:
A system has a graphics processing unit with a processor to monitor selected criteria and circuitry to initiate the storage of execution state information when the selected criteria reaches a specified state. A memory stores execution state information. A central processing unit executes a debugging program to analyze the execution state information.
Apparatus And Method For Debugging A Graphics Processing Unit In Response To A Debug Instruction
John R. Nickolls - Los Altos CA, US Roger L. Allen - Lake Oswego OR, US Brian K. Cabral - San Jose CA, US Brett W. Coon - San Jose CA, US Robert C. Keller - Palo Alto CA, US
Assignee:
Nvidia Corporation - Santa Clara CA
International Classification:
G06F 11/00
US Classification:
714 37
Abstract:
A system includes a graphics processing unit with a processor responsive to a debug instruction that initiates the storage of execution state information. A memory stores the execution state information. A central processing unit executes a debugging program to analyze the execution state information.
Rui M. Bastos - Rua Luzitana, BR Karim M. Abdalla - Menlo Park CA, US Christian Rouet - San Rafael CA, US Michael J.M. Toksvig - Palo Alto CA, US Johnny S Rhoades - Durham NC, US Roger L. Allen - San Jose CA, US Emmett M. Kilgariff - San Jose CA, US Gary M. Tarolli - Concord MA, US Brian Cabral - San Jose CA, US Craig Michael Wittenbrink - Palo Alto CA, US Sean J. Treichler - Mountain View CA, US
Assignee:
NVIDIA Corporation - Santa Clara CA
International Classification:
G06F 15/80 G06T 15/50 G06T 15/00
US Classification:
345505, 345426, 345522
Abstract:
A scalable shader architecture is disclosed. In accord with that architecture, a shader includes multiple shader pipelines, each of which can perform processing operations on rasterized pixel data. Shader pipelines can be functionally removed as required, thus preventing a defective shader pipeline from causing a chip rejection. The shader includes a shader distributor that processes rasterized pixel data and then selectively distributes the processed rasterized pixel data to the various shader pipelines, beneficially in a manner that balances workloads. A shader collector formats the outputs of the various shader pipelines into proper order to form shaded pixel data. A shader instruction processor (scheduler) programs the individual shader pipelines to perform their intended tasks. Each shader pipeline has a shader gatekeeper that interacts with the shader distributor and with the shader instruction processor such that pixel data that passes through the shader pipelines is controlled and processed as required.
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Tampa Bay deactivated cornerback LeQuan Lewis (left knee), who had been listed as questionable, and scratched six other healthy players: running back Michael Smith, linebacker Najee Goode, guard Roger Allen, receiver David Douglas, defensive tackle Corey Irvin and defensive tackle Matthew Masifilo.
place in the starting lineup before losing the job to Jamon Meredith. Larsen, backup tackle Jeremy Trueblood and backup center Cody Wallace would be the likely internal candidates to take Nicks' starting spot at left guard. The Bucs also elevated guard Roger Allen from the practice squad on Tuesday.
Date: Oct 30, 2012
Category: Sports
Source: Google
Revolution in the head and on the page: Writers are waking up to a new dawn ...
A bold and dogged left-wing critic of the old regime, Ibrahim folded political satire into Kafka-like fable in this tale of a citizen who petitions the shadowy body in charge of the state. Appearing in 1981, it anticipated the elite-led stagnation of the Mubarak years. (trans: Roger Allen)