- San Ramon CA, US Hsin-wei Tsao - Menlo Park CA, US Rui Li - Menlo Park CA, US
International Classification:
G06Q 30/02 G06F 16/2457 G06F 16/9536 G06N 20/00
Abstract:
Entity scoring calibration includes receiving values for a metric by which to calibrate a reputation scoring model. The reputation scoring model is usable to determine a reputation score. The reputation scoring model to be calibrated is based at least in part on a set of model parameters associated with reputation scoring components. It further includes receiving a plurality of feedback items pertaining to one or more entities. It further includes calibrating the reputation scoring model at least in part by adjusting at least some of the model parameters associated with the reputation scoring components such that reputation scores generated by the calibrated reputation scoring model track the values for the metric.
- Tokyo, JP Mischa G. Stephens - San Francisco CA, US Ai Sasho - Berkeley CA, US Xifan Chen - Fremont CA, US Nitin Y. Mohan - San Francisco CA, US Oscar Michael Sanchez - San Bruno CA, US Xiaohan Zhang - Albany CA, US Rui Li - Milpitas CA, US Gabor S. Melli - San Francisco CA, US Derek Andrew Parker - South San Francisco CA, US Jay Robert Franck - San Francisco CA, US
Assignee:
Sony Interactive Entertainment Inc. - Tokyo
International Classification:
A63F 13/497 A63F 13/35 A63F 13/79 A63F 13/85
Abstract:
Techniques for improving a user video game experience are described. In an example, a computer system accesses videos showing separate completions of an activity by a plurality of video game players. From a definition of the activity, it is determined that the activity is a parent of sub-activities. Links to video portions of the videos are generated, wherein each video portion corresponds to a sub-activity. A score is generated for each video portion based on a relevance of each video portion to a user. The links are presented in a user interface to the user based on the score for each video portion, wherein upon selection of a first link, the user interface displays a first video to the user starting at a first video portion showing a completion of a sub-activity by a video game player.
- Tokyo, JP Adil Ahmed Sherwani - Oakland CA, US Xiaohan Zhang - Albany CA, US Jay Robert Franck - San Francisco CA, US Rui Li - Milpitas CA, US Gabor S. Melli - San Francisco CA, US
Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data and an identifier of a mechanic used to complete the activity. The identifiers can be predefined in program code of the video game. The identifiers data can be received based on an execution of the program code. The event data is processed to determine, for a user that has not completed the activity, a readiness of the user to perform the activity. Depending on the readiness, the activity can be suggested in a user interface element.
- Tokyo, JP Adil Ahmed Sherwani - Oakland CA, US Xiaohan Zhang - Albany CA, US Jay Robert Franck - San Francisco CA, US Rui Li - Milpitas CA, US Gabor S. Melli - San Francisco CA, US
Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data and an identifier of a mechanic used to complete the activity. The identifiers can be predefined in program code of the video game. The identifiers data can be received based on an execution of the program code. The event data is processed to determine, for a user that has not completed the activity, a readiness of the user to perform the activity. Depending on the readiness, the activity can be suggested in a user interface element.
Systems And Methods For Contextual Actions Using A Map Interface
- Santa Clara CA, US Devinder Narang - Palo Alto CA, US Venkitesh Subramanian - Fremont CA, US Jiwei Xia - Santa Clara CA, US Rui Li - Fremont CA, US
International Classification:
G06Q 10/06 G06F 17/30 G06F 3/0481 G06F 3/0486
Abstract:
Embodiments of the present disclosure are directed to providing, via a client instance hosted by an enterprise management data-center, an interactive map configured to provide contextual actions on a user interface. Using interaction points of the interactive map, a user may assign tasks, communicate with other users, and search for various elements.
Ming Liu - Palo Alto CA, US Suresh Raman - Santa Clara CA, US Rui Li - San Jose CA, US
International Classification:
G06F 17/30
US Classification:
707740
Abstract:
Techniques for categorizing item listings based on parsing item listing titles are described. According to various embodiments, listing titles of one or more item listings on a marketplace website are accessed, the item listings being associated with a particular product category in a product category structure of the marketplace website. Words in each of the listing titles may then be converted to semantic tokens in a token symbol space, based on a tokenization process. Thereafter, n-gram modeling may be performed on the tokens corresponding to each of the listing titles of the item listings in the particular product category. One or more dominant n-gram models associated with the listing titles of the item listings in the particular product category may then be identified.
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Rui Li
Work:
Oracle Corporation - CRM Developer (2011)
Education:
University of Pennsylvania - Systems Engineering, Renmin University of China - Computer Science and Tech
Rui Li
Work:
Pennsylvania State University - Research Assistant (2007)
Education:
Pennsylvania State University - Geography
Rui Li
Education:
University of Maryland, College Park - Geotechnical Engineering, Tsinghua University - Hydraulic and Hydropower Engineering