Christopher Arbogast - Reno NV, US Travis Green - Washoe Valley NV, US William Jones - Incline Village NV, US Dale Shepherd - Reno NV, US Ronald Cadima - Las Vegas NV, US Thomas Buckeyne - North Las Vegas NV, US Anthony Green - Henderson NV, US Pravinkumar Patel - Las Vegas NV, US Robert Crowder - Las Vegas NV, US Joshua Larsen - Las Vegas NV, US
Assignee:
Bally Gaming, Inc. - Las Vegas NV
International Classification:
A63F 13/00
US Classification:
463040000
Abstract:
A system for configuring an EGM from a remote terminal thereby providing improvements in operational efficiency when configuring EGMs. For example, operational efficiencies are possible by providing direct access to configure an EGM without the technician traveling to the physical machine, which may be miles away. For local EGM's, there will be efficiencies obtained by the number of EGM's configured per hour/per technician. For extremely remote EGM's, there are additional efficiencies by the reduction of travel and lodging expenses for the technician. Additionally, remote configuration of an EGM reduces security overhead.
Christopher P. Arbogast - Reno NV, US Travis William Green - Washoe Valley NV, US William K. Jones - Incline Village NV, US Dale M. Shepherd - Reno NV, US Ronald A. Cadima - Las Vegas NV, US Thomas E. Buckeyne - North Las Vegas NV, US Anthony E. Green - Henderson NV, US Pravinkumar Patel - Las Vegas NV, US Robert W. Crowder - Las Vegas NV, US Joshua D. Larsen - Las Vegas NV, US
International Classification:
A63F 9/24
US Classification:
463 42
Abstract:
A method for configuring an EGM from a remote terminal thereby providing improvements in operational efficiency when configuring EGMs. For example, operational efficiencies are possible by providing direct access to configure an EGM without the technician traveling to the physical machine, which may be miles away. For local EGM's, there will be efficiencies obtained by the number of EGM's configured per hour/per technician. For extremely remote EGM's, there are additional efficiencies by the reduction of travel and lodging expenses for the technician. Additionally, remote configuration of an EGM reduces security overhead.
Authentication And Validation Systems For Gaming Devices
Anand Singh - Henderson NV, US Anthony E. Green - Henderson NV, US Thomas E. Buckeyne - Las Vegas NV, US Pravinkumar Patel - Las Vegas NV, US Ronald A. Cadima - Las Vegas NV, US
Assignee:
BALLY GAMING, INC. - Las Vegas NV
International Classification:
A63F 9/24
US Classification:
463 29
Abstract:
Systems and methods for authenticating and validating a device are disclosed herein. In one method, a manifest file is created for a gaming component, wherein the manifest file includes contents of each file from the gaming component. A digital signature is generated for each file from the gaming component, wherein the digital signature is created by using the contents of each file. Each digital signature is saved with each file in the manifest file. A digital signature calculation is performed on a file accessed during a bootup process. The contents of the accessed file are validated by comparing the calculated digital signature to the saved digital signature, and an error message is presented on a video display when the contents of the accessed file is not validated.
Gaming System Having Gaming Machines With Projected Or Polarized Image Reel Symbols
Anthony E. Green - Henderson NV, US Anand Singh - Henderson NV, US Thomas E. Buckeyne - N. Las Vegas NV, US
Assignee:
Bally Gaming, Inc. - Las Vegas NV
International Classification:
A63F 13/00
US Classification:
463 21, 463 20
Abstract:
A system for providing a multi-game gaming machine having mechanical reel strips is displayed. The use of the projection devices onto blank mechanical reel strips transforms the multi-game gaming machine to a mechanical reel video game. These projection devices project the multi-game symbol images over the exposed portions of the mechanical reel strips. The projection devices are to be positioned such that its image projection covers one, two, or three reels of the available viewable area. The multi-game symbol projected images are theme based and can be easily changed or updated. The multi-game gaming machine has access to changing reel strips, and as such a number of sets of symbols can be displayed based on a game selection and corresponding image polarizer orientation.
Gaming Method Having Gaming Machines With Projected Or Polarized Image Reel Symbols
Anthony E. Green - Henderson NV, US Anand Singh - Henderson NV, US Thomas E. Buckeyne - N. Las Vegas NV, US
Assignee:
BALLY GAMING, INC. - Las Vegas NV
International Classification:
G07F 17/34
US Classification:
273143 R
Abstract:
A method for providing a multi-game gaming machine having mechanical reel strips is displayed. The use of the projection devices onto blank mechanical reel strips transforms the multi-game gaming machine to a mechanical reel video game. These projection devices project the multi-game symbol images over the exposed portions of the mechanical reel strips. The projection devices are to be positioned such that its image projection covers one, two, or three reels of the available viewable area. The multi-game symbol projected images are theme based and can be easily changed or updated. A mechanical-reel gaming machine may include light responsive polymer material layers on its reel strips having multiple symbol images visible in polarized light and methods for displaying such symbol images is disclosed. The multi-game gaming machine has access to visually changing reel strips, and as such a number of sets of symbols can be displayed based on a game selection and corresponding image polarizer orientation. Back lights for each mechanical reel are to provide a uniform light source, and enough light coverage for all viewable reel payline positions. The uniform light sources per reel work with the image polarizer associated per reel, with polarizer location between preferably the reel and the game patron or the light sources and the reel. The polarizer orientation changes based on a game selection, with different game symbols displayed according to that selected game.
Gaming System Having Gaming Machines With Projected Or Polarized Image Reel Symbols
Anthony E. Green - Henderson NV, US Anand Singh - Henderson NV, US Thomas E. Buckeyne - N. Las Vegas NV, US
Assignee:
BALLY GAMING, INC. - Las Vegas NV
International Classification:
A63F 9/24
US Classification:
463 20
Abstract:
A system for providing a multi-game gaming machine having mechanical reel strips is displayed. The use of the projection devices onto blank mechanical reel strips transforms the multi-game gaming machine to a mechanical reel video game. These projection devices project the multi-game symbol images over the exposed portions of the mechanical reel strips. The projection devices are to be positioned such that its image projection covers one, two, or three reels of the available viewable area. The multi-game symbol projected images are theme based and can be easily changed or updated. A mechanical-reel gaming machine may include light responsive polymer material layers on its reel strips having multiple symbol images visible in polarized light and methods for displaying such symbol images is disclosed. The multi-game gaming machine has access to visually changing reel strips, and as such a number of sets of symbols can be displayed based on a game selection and corresponding image polarizer orientation. Back lights for each mechanical reel are to provide a uniform light source, and enough light coverage for all viewable reel payline positions. The uniform light sources per reel work with the image polarizer associated per reel, with polarizer location between preferably the reel and the game patron or the light sources and the reel. The polarizer orientation changes based on a game selection, with different game symbols displayed according to that selected game.
Ronald A. Cadima - Las Vegas NV, US Anthony E. Green - Henderson NV, US Thomas E. Buckeyne - N. Las Vegas NV, US Pravinkumar Patel - Las Vegas NV, US
Assignee:
BALLY GAMING, INC. - Las Vegas NV
International Classification:
G06F 15/177 H04L 9/14 H04L 9/00
US Classification:
713 2, 380277, 713189
Abstract:
There is disclosed a device, system, and method for a ROM BIOS based trusted encrypted operating system for use in a gaming environment. The gaming device includes a ROM storing a BIOS, a secure loader, an encrypted operating system, and a decryption key for decrypting the encrypted operating system. The decryption key is partitioned and scattered about the secure loader. The method includes initializing the BIOS, locating the decryption key, decrypting the encrypted operating system with the encryption key, verifying a plurality of check codes, and transferring control to the operating system. The check codes are verified responsive to decrypting the encrypted operating system. The check codes are dispersed about the operating system and are unrelated to the operating system. Control is transferred to the operating system responsive to verifying the check codes.
Robert W. Crowder - Las Vegas NV, US Ronald A. Cadima - Las Vegas NV, US Anthony E. Green - Henderson NV, US Thomas E. Buckeyne - N. Las Vegas NV, US Pravinkumar Patel - Las Vegas NV, US
Assignee:
BALLY GAMING, INC. - Las Vegas NV
International Classification:
G06F 9/00
US Classification:
713 2
Abstract:
There is disclosed a device, system, and method for a ROM BIOS based trusted encrypted operating system for use in a gaming environment. The gaming device includes a ROM storing a BIOS, a secure loader, an encrypted operating system, and a decryption key for decrypting the encrypted operating system. The decryption key is partitioned and scattered about the secure loader. The method includes initializing the BIOS, locating the decryption key, decrypting the encrypted operating system with the encryption key, verifying a plurality of check codes, and transferring control to the operating system. The check codes are verified responsive to decrypting the encrypted operating system. The check codes are dispersed about the operating system and are unrelated to the operating system. Control is transferred to the operating system responsive to verifying the check codes.
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