Jacob Graham - Reno NV, US Greg Schlottmann - Sparks NV, US Michael N. Low - Sparks NV, US Anthony J. Baerlocher - Reno NV, US Richard J. Schneider - Las Vegas NV, US Cara L. Iddings - Henderson NV, US
Assignee:
IGT - Reno NV
International Classification:
A63F 13/00
US Classification:
463 29, 463 16, 463 20, 463 25, 463 27, 705 14
Abstract:
A gaming system including a central server linked to a plurality of gaming machines. In one embodiment, the gaming system provides players with one or more loyalty incentives, such as one or more loyalty awards, utilizing one or more loyalty incentive award sequences. In one embodiment, the gaming system determines a loyalty award to provide to a player and then determines an appropriate loyalty award sequence to utilize to provide the player the determined loyalty award, wherein the loyalty award sequence is determined based on the individual gaming device that the player is currently playing.
Gaming Device Having Competition Configuration, Attack And Countermeasure Game
Michael N. Low - Sparks NV, US Michael P. Khamis - Reno NV, US Dwayne A. Davis - Reno NV, US Anthony J. Baerlocher - Reno NV, US Andrea C. Hughs-Baird - Reno NV, US
Assignee:
IGT - Reno NV
International Classification:
A63F 13/00
US Classification:
463 16, 2731381
Abstract:
A gaming device operable upon a wager by at least one player includes: (i) a display device; (ii) first and second entities displayed on the display device, the first entity representing the player; (iii) at least one input device configured to enable the player to choose an offensive play and a defensive play fore the first entity; (iv) wherein the display device is countered to display the offensive and defensive plays being countered by a defensive and offensive play, respectively, for the second entity; and (v) a processor configured to determine an outcome for the player based on at least one of (a) a comparison of the offensive play for the first entity to the defensive play for the second player, and (b) a comparison of the defensive play for the first entity to the offensive play for the second entity.
Gaming Device And Method Providing Calculated Reel Symbol Evaluation
A gaming device having at least one target reel having target values, a plurality of value reels each having accumulative values, and a processor programmed to cause a spin of the target reel and value reels, accumulate the accumulative values generated on the value reels to form a cumulative value, compare the cumulative value to a designated one of the generated target values on the target reel, and provide an award to a player if the cumulative value meets a predefined mathematical threshold with respect to the designated one of the target values.
Gaming System Having Awards Provided Based On Rate Of Play
Michael N. Low - Sparks NV, US Michael M. Oberberger - Reno NV, US Dwayne A. Davis - Reno NV, US
Assignee:
IGT - Reno NV
International Classification:
A63F 9/24 A63F 13/12
US Classification:
463 25, 463 16, 463 42
Abstract:
A gaming system and method for operating a gaming system is provided. The gaming system includes a central server that is linked to a plurality of gaming devices. The central server monitors wager and play activity on the gaming devices during a period of time. Based at least in part on the wager and play activity, the central server determines a ranking for one or more players or for one or more gaming devices in the gaming system. The central server selects which player(s) will be provided one or more awards based on the determined ranking. The determined ranking is based, at least in part, on the speed, skill and/or wagering activity of the one or more players.
Server Based Gaming System Having System Triggered Loyalty Award Sequences
Jacob Graham - Reno NV, US Greg Schlottmann - Sparks NV, US Michael N. Low - Sparks NV, US Anthony J. Baerlocher - Reno NV, US Richard J. Schneider - Las Vegas NV, US Cara L. Iddings - Henderson NV, US
Assignee:
IGT - Reno NV
International Classification:
A63F 13/00
US Classification:
463 25, 463 20, 463 42
Abstract:
A gaming system including a central server linked to a plurality of gaming machines. In one embodiment, the gaming system provides players with one or more loyalty incentives, such as one or more loyalty awards, utilizing one or more loyalty incentive award sequences. In one embodiment, the gaming system determines a loyalty award to provide to a player and then determines an appropriate loyalty award sequence to utilize to provide the player the determined loyalty award, wherein the loyalty award sequence is determined based on the individual gaming device that the player is currently playing.
Server Based Meter Model Softcount And Audit Processing For Gaming Machines
Richard E. Rowe - Las Vegas NV, US Michael M. Oberberger - Reno NV, US Michael N. Low - Sparks NV, US
Assignee:
IGT - Reno NV
International Classification:
A63F 9/24 A63F 13/00 G06F 17/00 G06F 19/00
US Classification:
463 25, 463 43
Abstract:
Systems and methods for metering accounting activities on gaming machines are disclosed. Remote metering can be had for a gaming machine having a master gaming controller, an external cabinet housing a display device and one or more acceptors, dedicated meters, and communication paths between the master gaming controller and display device, and between meters and acceptors. Dedicated meters are located outside and remote from the external cabinet, and are adapted to track continuously at least one item of accounting information associated with the gaming machine. Such meters can be recognized by a gaming regulator as the official meters for the gaming machine, and can be located at a central location in close proximity to other dedicated meters associated with other gaming machines. Such meters can be individual discrete physical devices secured along dedicated communication lines, or can be electronic meters residing on a single server.
Gaming System Having Awards Provided Based On Rate Of Play
Michael N. Low - Sparks NV, US Michael M. Oberberger - Reno NV, US Dwayne A. Davis - Reno NV, US
Assignee:
IGT - Reno NV
International Classification:
A63F 9/24
US Classification:
463 25, 463 16
Abstract:
Gaming systems and methods for operating a gaming system are provided. The gaming system includes a controller operable with a plurality of gaming devices. Based at least in part on wagering activity, the controller determines a ranking for a plurality of gaming devices in the gaming system. The controller determines a plurality of the ranked gaming devices that are eligible for a designated award and, for each of the plurality of eligible gaming devices, determines a probability of being selected to win the designated award. The controller selects at least one of the eligible gaming devices based part on the determined probability for said at least one eligible gaming device, and causes the at least one selected gaming device to provide the designated award.
Gaming Device And Method Providing Calculated Reel Symbol Evaluation
A gaming device having at least one target reel having target values, a plurality of value reels each having accumulative values, and a processor programmed to cause a spin of the target reel and value reels, accumulate the accumulative values generated on the value reels to form a cumulative value, compare the cumulative value to a designated one of the generated target values on the target reel, and provide an award to a player if the cumulative value meets a predefined mathematical threshold with respect to the designated one of the target values.
Paul Kendall, Linda Thompson, Geraldine Mock, Don Wilkins, Shirley Woolery, Joel Caywood, Chris Mcelwain, Gary Carson, Francis Mock, Austin Copeland, Irene Mccormick, Shirley Lamkin